Doki Doki Readers


The objective of this project was to create an application that would make it easier for users to compile their comic, manga, and graphic novel collections in one place.

Taking into account the previous research on:

  • Reading habits.
  • Users’ needs when it comes to organizing their books.
  • Reminders, bookmarks, or favs.

Part of the research also involved understanding how users acquired signed copies and what motivated them to collect them. With these findings, I began to shape the user persona and completed the market research, which helped clarify the issues to implement the proposal.


Typically, avid reading enthusiasts who are collectors feel the need to have a place to organize and keep track of what they read. We could define this physically as something they do in their own libraries, but what happens when they travel or visit bookstores? Recognizing this need and the frustration of not remembering everything in their library to complete a collection or purchase another book, an app is proposed with functionalities to help users address these frustrations.

Another issue that arises concerns the users’ desire to attend a talk with their favorite artist/author. This led me to wonder: How could we assist our users in acquiring a copy and completing their collection without feeling frustrated by forgetting it, while also giving them the opportunity to converse with their favorite author/artist?


During my project research, I discovered an opportunity to create an app empowering users to manage their collections. The app would enable them to organise collections, maintain wish lists, notably, 74% of people see books as entertainment, adding significance to the app.

Furthermore, 84% highly value attending virtual events with favourite artists or authors. This insight led to the idea of incorporating virtual meet-ups. While not essential, 78% noted the value of signed books, prompting consideration for offering signed copies as an incentive. Users could unlock a virtual meet-up with the purchase of their first signed book through the app.

To ensure a positive user experience, the app should prioritize organization, allowing easy navigation and management of collections. Additionally, the graphical design should be visually appealing, creating a comfortable environment for all users.

Design process

Understanding information architecture

To provide a seamless user experience, the architecture and interaction design were crucial.

In the Flow

User flow visualizes how users navigate through an application, ensuring that all pathways are efficient and streamlined.


The site map identifies the primary and secondary pages of the application, illustrating its structure and taxonomy.

Refining the Vision

I concluded the research phase and initiated the development of a concept, naming, and brand guidelines. Developing a design system based on research findings allowed me to fine-tune the app and conduct user tests.

Testing & Iteration

It was important to test the overall usability of the application and verify the content to ensure it was useful and relevant for users. I relied on usability tests for this purpose.

Final thoughts

Collecting is a vast concept, and even though this app is mainly centered around comics and graphic novels, the aim of establishing fresh avenues to unite readers and artists in a community where they can come together is a fulfilling and inspiring objective to engage with culture worldwide.

Next Steps

The app’s main goal is to make it easier for users to read and engage with culture regularly. To create a beneficial situation for everyone involved – users, publishers, stores, and the app itself – we are exploring different ways to generate revenue that also supports artists and stores. Users will be encouraged to interact with the app to earn rewards and take part in challenges. We will also be launching a website alongside the app and setting up a Discord group where exclusive first editions will be announced, adding value to the exchange and resale market.